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Est. on Main Street · Mathews Court House
Mathews Museum
Preserving the Coastal Heritage of Mathews County, Virginia



Maker • Design • Engineering

What Problem Needs Solving?

Design a tool inspired by everyday life in historic Mathews County

ActivityInvent a Household Tool
AudienceFamilies • Homeschool • Classes | Ages 7–Adult
Time45–75 minutes
Setting · GroupIndoor · 1–4

This activity invites children to explore how everyday household tools were designed to solve real problems in daily life. Inspired by vintage housewares found in historic Mathews County homes, children identify a problem—real or imagined—and invent a tool to solve it.

The emphasis is on function, creativity, and problem identification rather than appearance or historical accuracy. Children may design tools that feel practical, whimsical, or entirely unexpected.

Steps for Adults

  1. Begin with noticing. Invite children to look at everyday household tasks—cleaning, cooking, carrying, organizing. Ask: “What jobs do tools help people do?”
  2. Identify a problem. Encourage children to name something that feels annoying, difficult, or slow. The problem may be realistic (“carrying many things”) or imaginative (“feeding a dragon”).
  3. Introduce materials without examples. Avoid showing finished tools. Allow children to interpret materials freely and decide what each piece could become.
  4. Step back during building. Children may change their problem mid-build. This is part of the process. Avoid redirecting them back to their original idea.
  5. Ask function-focused questions. Use prompts like “What does this part do?” or “How does this help?” rather than offering suggestions.
  6. Invite testing and redesign. Encourage children to try using their tool, notice what happens, and make changes if they choose.
  7. Share stories (optional). Children may explain who uses the tool and when, or demonstrate it in action.
A note for grown-ups

This activity is about recognizing problems and imagining solutions, not inventing something “useful” by adult standards. When children create tools that seem impractical or playful, they are often expressing insight about effort, comfort, or efficiency in symbolic ways. Your role is to honor their thinking, resist improving the design for them, and allow ideas to evolve naturally.